Jump & Run
Vollversion: Blackthorne. Den Jump & Run-Klassiker Blackthorne von können Sie ab sofort kostenlos spielen. Als Jump ’n’ Run bezeichnet man Computerspiele, bei denen sich die Spielfigur laufend und springend fortbewegt und das präzise Springen einen wesentlichen Teil der spielerischen Handlung darstellt. Jump'n'Run. {{getFirstLevelItemActiveLabel}} Filter und Sortierung. Ergebnisse: {{numFound}}. Zurück Zurück. Sortieren nach. {{group.Jump & Run Desktop Header menu Video
HOW TO SURPRISE YOUR GIRLFRIEND (Parkour POV)

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All Adventure. For you. Join for free. In the main section of this guide, I only talk about trapping on the sideline from behind the offensive player with the first help defender.
This will usually be the second help defender. Instead of trapping from the blindside with the first help defender x4 , the second help defender x2 sees the point guard speed dribbling down the sideline and decides to slide over to cut them off and set a trap with the on-ball defender.
When this happens, x4 must drop back and get into position to intercept any pass that is made to 04 or The defender can see the middle trap coming.
If the middle defender slides over, the first help defender has to retreat before getting into a position where they can intercept a pass to either of the two top offensive players.
The simpler the better. This creates a difficult double team for the offensive player to break free from since the defensive guard is playing behind and stopping the pass over the top.
This encourages the inbounder to make the pass to the less-skilled player which is exactly what the defense wants to happen.
The second strategy is to immediately send a trap at the star guard after they receive the inbounds pass. This allows the second trapping defender to close out and set the trap in a good position after only a few short steps.
The goal of this is to get the star guard to pass the basketball out of the trap. You can use this trap at any player at any time as a great change-up to keep the opponent unsure about what your team is going to do.
This means that the offensive team will move all offensive players into the front court except the player dribbling the basketball up the court and the player passing the basketball in.
The thought-process behind this tactic is that by clearing out there will be no help defenders to jump switch or to trail the dribbler and trap on the sideline.
If the opposition inbound the basketball to their primary dribbler, you can immediately send a double team at them using the inbounds defender to get the ball out of their hands.
This will force them to pass the basketball to a player who is usually not accustomed to bringing the basketball down the floor.
If they see a clear floor ahead of them and take off in a speed dribble, this can be another great opportunity to push the basketball to the sideline and set a blind-side trap.
Even if the inbounder sprints off to the opposite end of the court you can still choose to leave a help defender in the front court.
If the dribbler chooses to dribble up the sideline, the help defender trails and sets a blind-side trap as usual. If they dribble towards the middle of the floor, the help defender can close out with high hands and force the dribbler to make a tough pass or pick up the basketball.
The easiest way for the coaches and players to distinguish between the different variations is to use colors to identify which type of press to use.
Players will still use the jump switch if the point guard dribbles towards the middle of the court, but the help defenders do not leave their opponent to trap.
This variation can be useful for young players still learning the run and jump defense to get them experience using the jump switch without the complexity of trapping and rotations.
It can also be effective for teams that have been trapping on the sidelines and now want to give their opponent a different look. Front defenders start behind their direct opponent, pressure the basketball, and then either trap on the sidelines with a help defender or jump switch when the basketball is dribbled towards the middle.
The switching player must immediately turn and sprint to guard the open player. Strengths 1. Weaknesses 1.
Run and Jump Defense Rules 1. Roles and Responsibilities X1 on-ball defender The main responsibility of the on-ball defender is to put a massive amount of pressure on the basketball.
If the point guard dribbles towards the middle of the floor they must be ready to jump switch with the on-ball defender.
X2, X3, and X5 rotation defenders The other three players on the floor are initially responsible for denying the easy pass up the floor by playing their opponents side-by-side.
Inbounding the Basketball As the opposition is in-bounding the basketball, your team must have one defender pressuring the in-bounds pass, and the other four defenders should be matched up in man-to-man.
If the offensive players screen for each other, the defenders simply stay behind and switch. Advancing the Basketball Once the offense has inbounded the basketball and the defenders are all in the correct positions, the next step is to put a high amount of pressure on the player with the basketball.
But in the run and jump defense, we want that to happen! Trapping and Run and Jump Providing that your team has done a good job of cutting off forward passing lanes and forcing the point guard to dribble, there are three possible scenarios that can occur: 1.
The dribbler reverses the basketball to another player As spoke about previously, no player should be behind the line of the basketball.
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Language supported English United States. Publisher Info Jump and Run website. Additional terms Terms of transaction. Seizure warnings Photosensitive seizure warning.
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